![]() While many of the monsters in the Ruins are not that dangerous, with few that deal stress damage or inflict other types of Damage Over Time effects, there are still monsters you should look out for. It's still worth taking some Bandages with you on every run, though, regardless of which dungeon you are tackling. Very few enemies will afflict your party with Bleed or Blight damage, and there are no curios that require either of these provisions. Bandages or Antivenom - Even less important are the Bandages and Antivenom.It isn't overly important to bring them with you. Medicinal Herbs - These have a small use in the Ruins - cleansing the Iron Maiden and Alchemy Table.Locked curios, like the Sarcophagus or Display Cabinet, can reward you with gold, heirlooms, and trinkets. ![]() Skeleton Keys - Also very valuable, as there are a few curious that can only be unlocked by using a Skeleton Key.Bring at least three Holy Water for a short run, stacking up more if you're heading in for a longer expedition. Loads of the curios, like the Confession Booth, Decorative Urn, and the Holy Fountain, can only be interacted with if you packed enough Holy Water. Holy Water - Holy Water is essential in the Ruins.They can be the make or break of getting out alive. Do be wary as this does stress out the other members by a small amount.Provisions are the items that you can take with you into a run. As for the Occultist, he can use Unspeakable Commune, preventing an ambush. Try to have them selected, and not the generic shared abilities. However, all of the Man-At-Arms' unique camping skills are amazing. ![]() Not really needed, but I do enjoy the Bounty Hunter's camping skill Scout Ahead, which increases the chances of scouting. Bolster is nice for dodging, and Retribution for riposte, aka a counter attack. Man-At-Arms should use Guard on the Bounty Hunter and thus become the tank of the team. He can also kill human enemies with Collect Bounty. His damage debuff, Weakening Curse, is also quite handy.īounty Hunter can be handy by using Flashbang and Uppercut for stunning. The Occultist can use Abyssal Artillery and Sacrafical Stab to do some mean damage on Eldritch. ![]() ![]() They can clear the markings that the mushrooms like to put on your team as well with Rallying Flare. Your Arbalest should be able to get rid of those pesky mushrooms that like to stay in the back row. Best Combination: Arbalest, Occultist, Bounty Hunter, Man-At-Arms ![]()
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